This is the complete list of members for psWorkGameEvent, including all inherited members.
  | category | psWorkGameEvent |  | 
  | CheckTrigger() | psGameEvent | inlinevirtual | 
  | client | psWorkGameEvent |  | 
  | delayticks | psGameEvent |  | 
  | DeleteObjectCallback(iDeleteNotificationObject *object) | psWorkGameEvent | virtual | 
  | effectID | psWorkGameEvent |  | 
  | eventmanager | psGameEvent | static | 
  | gemTarget | psWorkGameEvent |  | 
  | GetKFactor() | psWorkGameEvent | inline | 
  | GetProcess() | psWorkGameEvent | inline | 
  | GetResultQuality() | psWorkGameEvent | inline | 
  | GetResultQuantity() | psWorkGameEvent | inline | 
  | GetTargetGem() | psWorkGameEvent | inline | 
  | GetTranformationItem() | psWorkGameEvent | inline | 
  | GetTransformation() | psWorkGameEvent | inline | 
  | GetTransformationSlot() | psWorkGameEvent | inline | 
  | GetTransformationType() | psWorkGameEvent | inline | 
  | GetType() | psGameEvent | inline | 
  | GetWorkItem() | psWorkGameEvent | inline | 
  | id | psGameEvent |  | 
  | Interrupt() | psWorkGameEvent |  | 
  | IsValid() | psGameEvent | inlinevirtual | 
  | multi | psWorkGameEvent |  | 
  | nextid | psGameEvent | static | 
  | nrr | psWorkGameEvent |  | 
  | object | psWorkGameEvent |  | 
  | operator<(const psGameEvent &other) const  | psGameEvent | inline | 
  | operator==(const psGameEvent &other) const  | psGameEvent | inline | 
  | operator>(const psGameEvent &other) const  | psGameEvent | inline | 
  | position | psWorkGameEvent |  | 
  | process | psWorkGameEvent |  | 
  | psGameEvent(csTicks ticks, int offsetticks, const char *newType) | psGameEvent |  | 
  | psWorkGameEvent(WorkManager *mgr, gemActor *worker, int delayticks, int cat, csVector3 &pos, csArray< NearNaturalResource > *natres=NULL, Client *c=NULL, psItem *object=NULL, float repairAmount=0.0F) | psWorkGameEvent |  | 
  | QueueEvent() | psGameEvent |  | 
  | repairAmount | psWorkGameEvent |  | 
  | SetKFactor(float newFactor) | psWorkGameEvent | inline | 
  | SetProcess(psTradeProcesses *p) | psWorkGameEvent | inline | 
  | SetResultQuality(float newQuality) | psWorkGameEvent | inline | 
  | SetResultQuantity(int newQuantity) | psWorkGameEvent | inline | 
  | SetTargetGem(gemObject *g) | psWorkGameEvent | inline | 
  | SetTransformation(psTradeTransformations *t) | psWorkGameEvent | inline | 
  | SetTransformationItem(psItem *i) | psWorkGameEvent | inline | 
  | SetTransformationSlot(INVENTORY_SLOT_NUMBER curSlot) | psWorkGameEvent | inline | 
  | SetTransformationType(int t) | psWorkGameEvent | inline | 
  | SetValid(bool valid) | psGameEvent | inlinevirtual | 
  | SetWorkItem(psItem *w) | psWorkGameEvent | inline | 
  | ToString() const  | psGameEvent | inlinevirtual | 
  | transformation | psWorkGameEvent |  | 
  | Trigger() | psWorkGameEvent | virtual | 
  | triggerticks | psGameEvent |  | 
  | valid | psGameEvent |  | 
  | worker | psWorkGameEvent |  | 
  | workmanager | psWorkGameEvent |  | 
  | ~iDeleteObjectCallback() | iDeleteObjectCallback | inlinevirtual | 
  | ~psGameEvent() | psGameEvent | virtual | 
  | ~psWorkGameEvent() | psWorkGameEvent | virtual |