This is the complete list of members for psSoundSector, including all inherited members.
| active | psSoundSector | |
| activeambient | psSoundSector | |
| activemusic | psSoundSector | |
| AddAmbient(csRef< iDocumentNode > Node) | psSoundSector | |
| AddEmitter(csRef< iDocumentNode > Node) | psSoundSector | |
| AddEntityDefinition(csRef< iDocumentNode > entityNode) | psSoundSector | |
| AddMusic(csRef< iDocumentNode > Node) | psSoundSector | |
| AddObjectEntity(iMeshWrapper *mesh, const char *meshName) | psSoundSector | |
| ambientarray | psSoundSector | |
| Delete() | psSoundSector | |
| DeleteAmbient(psMusic *&ambient) | psSoundSector | |
| DeleteEmitter(psEmitter *&emitter) | psSoundSector | |
| DeleteEntity(psEntity *&entity) | psSoundSector | |
| DeleteMusic(psMusic *&music) | psSoundSector | |
| emitterarray | psSoundSector | |
| factories | psSoundSector | |
| Load(csRef< iDocumentNode > sectorNode) | psSoundSector | |
| meshes | psSoundSector | |
| musicarray | psSoundSector | |
| name | psSoundSector | |
| psSoundSector(iObjectRegistry *objectReg) | psSoundSector | |
| psSoundSector(csRef< iDocumentNode > sectorNode, iObjectRegistry *objectReg) | psSoundSector | |
| Reload(csRef< iDocumentNode > sector) | psSoundSector | |
| RemoveObjectEntity(iMeshWrapper *mesh, const char *meshName) | psSoundSector | |
| SetEntityState(int state, iMeshWrapper *mesh, const char *actorName, bool forceChange) | psSoundSector | |
| tempEntities | psSoundSector | |
| UpdateAllEmitters(SoundControl *&ctrl) | psSoundSector | |
| UpdateAllEntities(SoundControl *&ctrl) | psSoundSector | |
| UpdateAmbient(int type, SoundControl *&ctrl) | psSoundSector | |
| UpdateEntity(iMeshWrapper *mesh, const char *meshName, SoundControl *&ctrl) | psSoundSector | |
| UpdateMusic(bool loopToggle, int type, SoundControl *&ctrl) | psSoundSector | |
| ~psSoundSector() | psSoundSector | |