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This is the complete list of members for psNPCReconnect, including all inherited members.
| authent | psNPCReconnect | protected |
| CheckTrigger() | psGameEvent | inlinevirtual |
| delayticks | psGameEvent | |
| eventmanager | psGameEvent | static |
| GetType() | psGameEvent | inline |
| id | psGameEvent | |
| IsValid() | psGameEvent | inlinevirtual |
| networkMgr | psNPCReconnect | protected |
| nextid | psGameEvent | static |
| operator<(const psGameEvent &other) const | psGameEvent | inline |
| operator==(const psGameEvent &other) const | psGameEvent | inline |
| operator>(const psGameEvent &other) const | psGameEvent | inline |
| psGameEvent(csTicks ticks, int offsetticks, const char *newType) | psGameEvent | |
| psNPCReconnect(int offsetticks, NetworkManager *mgr, bool authent) | psNPCReconnect | |
| QueueEvent() | psGameEvent | |
| SetValid(bool valid) | psGameEvent | inlinevirtual |
| ToString() const | psGameEvent | inlinevirtual |
| Trigger() | psNPCReconnect | virtual |
| triggerticks | psGameEvent | |
| valid | psGameEvent | |
| ~psGameEvent() | psGameEvent | virtual |