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Planeshift
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This is the complete list of members for psLinearPath, including all inherited members.
| AddPoint(Location *loc, bool first=false) | psPath | |
| AddPoint(iDataConnection *db, const csVector3 &pos, const char *sectorName, bool first=false) | psPath | |
| AddPoint(const csVector3 &pos, float radius, const char *sectorName, bool first=false) | psPath | |
| Adjust(iDataConnection *db, int index, csVector3 &pos, csString sector) | psPath | |
| CalculateIncidentAngle(csVector3 &pos, csVector3 &dest) | psPath | |
| Create(iDataConnection *db) | psPath | |
| CreatePathAnchor() | psPath | virtual |
| Direction enum name | psPath | |
| Distance(psWorld *world, iEngine *engine, const csVector3 &pos, const iSector *sector, int *index=NULL, float *fraction=NULL) const | psPath | virtual |
| DistancePoint(psWorld *world, iEngine *engine, const csVector3 &pos, const iSector *sector, int *index=NULL, bool include_ends=false) const | psPath | virtual |
| end | psPath | |
| FindPoint(int id) | psPath | |
| FindPointIndex(int id) const | psPath | |
| FindPointIndex(const psPathPoint *point) const | psPath | |
| FindPointsInSector(iEngine *engine, iSector *sector, csList< psPathPoint * > &list) | psPath | |
| FORWARD enum value | psPath | |
| GetEndPoint(Direction direction) | psPath | |
| GetEndPos(Direction direction) | psPath | |
| GetEndRot(Direction direction) | psPath | |
| GetEndSector(iEngine *engine, Direction direction) | psPath | |
| GetEndWaypoint(Direction direction) | psPath | |
| GetFlags() const | psPath | |
| GetID() const | psPath | inline |
| GetInterpolatedForward(int index, float fraction, csVector3 &forward) | psLinearPath | protectedvirtual |
| GetInterpolatedPosition(int index, float fraction, csVector3 &pos) | psLinearPath | protectedvirtual |
| GetInterpolatedUp(int index, float fraction, csVector3 &up) | psLinearPath | protectedvirtual |
| GetLength(psWorld *world, iEngine *engine, int index) | psPath | virtual |
| GetLength(psWorld *world, iEngine *engine) | psPath | virtual |
| GetName() const | psPath | inlinevirtual |
| GetNumPoints() const | psPath | inlinevirtual |
| GetPoint(int index) | psPath | |
| GetPoint(int index) const | psPath | |
| GetStartPoint(Direction direction) | psPath | |
| GetStartWaypoint(Direction direction) | psPath | |
| id | psPath | |
| InsertPoint(iDataConnection *db, int index, const csVector3 &pos, const char *sectorName) | psPath | |
| Load(iDataConnection *db, iEngine *engine) | psPath | |
| name | psPath | |
| noWander | psPath | |
| oneWay | psPath | |
| PathPointArray typedef | psPath | |
| points | psPath | |
| Precalculate(psWorld *world, iEngine *engine, bool forceUpdate=false) | psPath | virtual |
| PrecalculatePath(psWorld *world, iEngine *engine) | psLinearPath | protectedvirtual |
| precalculationValid | psPath | |
| psLinearPath(csString name, Waypoint *wp1, Waypoint *wp2, psString flagStr) | psLinearPath | |
| psLinearPath(int pathID, csString name, psString flagStr) | psLinearPath | |
| psPath(csString name, Waypoint *wp1, Waypoint *wp2, psString flagStr) | psPath | |
| psPath(int pathID, csString name, psString flagStr) | psPath | |
| RemovePoint(iDataConnection *db, int index) | psPath | |
| RemovePoint(int index) | psPath | |
| RemovePoint(iDataConnection *db, psPathPoint *point) | psPath | |
| Rename(iDataConnection *db, const char *name) | psPath | |
| Rename(const char *name) | psPath | |
| REVERSE enum value | psPath | |
| SetEnd(Waypoint *wp) | psPath | |
| SetFlag(iDataConnection *db, const csString &flagstr, bool enable) | psPath | |
| SetFlag(const csString &flagstr, bool enable) | psPath | |
| SetFlags(const psString &flagStr) | psPath | |
| SetStart(Waypoint *wp) | psPath | |
| start | psPath | |
| teleport | psPath | |
| totalDistance | psPath | |
| UpdatePrevPointIndexes(iDataConnection *db) | psPath | |
| ~psLinearPath() | psLinearPath | inlinevirtual |
| ~psPath() | psPath | virtual |