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This is the complete list of members for psEntity, including all inherited members.
| CanPlay(int time, float range) const | psEntity | |
| DefineState(csRef< iDocumentNode > stateNode) | psEntity | |
| GetEntityName() const | psEntity | inline |
| GetMaxRange() const | psEntity | inline |
| GetMeshID() const | psEntity | |
| GetPosition() | psEntity | inline |
| GetState() | psEntity | inline |
| IsActive() const | psEntity | inline |
| IsFactoryEntity() const | psEntity | inline |
| IsPlaying() const | psEntity | |
| IsTemporary() const | psEntity | |
| Play(SoundControl *&ctrl, csVector3 entityPosition) | psEntity | |
| psEntity(bool isFactoryEntity, const char *entityName) | psEntity | |
| psEntity(psEntity *const &entity) | psEntity | |
| SetActive(bool toggle) | psEntity | inline |
| SetAsFactoryEntity(const char *factoryName) | psEntity | |
| SetAsMeshEntity(const char *meshName) | psEntity | |
| SetMeshID(uint id) | psEntity | |
| SetRange(float minRange, float maxRange) | psEntity | |
| SetState(int state, bool forceChange, bool setReady) | psEntity | |
| Stop() | psEntity | |
| Update(int time, float distance, int interval, SoundControl *&ctrl, csVector3 entityPosition) | psEntity | |
| ~psEntity() | psEntity |