| AddEntity(GEMClientObject *obj) | psCelClient | protected | 
  | AddInstanceObject(const char *name, csRef< InstanceObject > object) | psCelClient |  | 
  | AddNullFactory(const char *name, csRef< iMeshFactoryWrapper > object) | psCelClient |  | 
  | AttachObject(iObject *object, GEMClientObject *clientObject) | psCelClient |  | 
  | CheckEntityQueues() | psCelClient |  | 
  | clientdr | psCelClient | protected | 
  | entityLabels | psCelClient | protected | 
  | FindAttachedObject(iObject *object) | psCelClient |  | 
  | FindInstanceObject(const char *name) const  | psCelClient |  | 
  | FindNearbyEntities(iSector *sector, const csVector3 &pos, float radius, bool doInvisible=false) | psCelClient |  | 
  | FindNullFactory(const char *name) const  | psCelClient |  | 
  | FindObject(EID eid) | psCelClient |  | 
  | FindUnresolvedPos(GEMClientObject *entity) | psCelClient | protected | 
  | ForceEntityQueues() | psCelClient |  | 
  | gameWorld | psCelClient | protected | 
  | GetActorByName(const char *name, bool trueName=true) const  | psCelClient |  | 
  | GetClientDR() | psCelClient | inline | 
  | GetEntities() const  | psCelClient | inline | 
  | GetEntityLabels() | psCelClient | inline | 
  | GetMainPlayer() | psCelClient | inline | 
  | GetMainPlayerName() | psCelClient | inline | 
  | GetRequestStatus() | psCelClient | inline | 
  | GetShadowManager() | psCelClient | inline | 
  | GetUnresSector() | psCelClient | inline | 
  | GetWorld() const  | psCelClient | inline | 
  | HandleActionLocation(MsgEntry *me) | psCelClient | protected | 
  | HandleActor(MsgEntry *me) | psCelClient | protected | 
  | HandleGroupChange(MsgEntry *me) | psCelClient | protected | 
  | HandleGuildChange(MsgEntry *me) | psCelClient | protected | 
  | HandleItem(MsgEntry *me) | psCelClient | protected | 
  | HandleItemEffect(const char *factName, iMeshWrapper *mw, bool onGround=true, const char *slot=0, csHash< int, csString > *effectids=0, csHash< int, csString > *lightids=0) | psCelClient |  | 
  | HandleMecsActivate(MsgEntry *me) | psCelClient | protected | 
  | HandleMessage(MsgEntry *me) | psCelClient | virtual | 
  | psClientNetSubscriber::HandleMessage(MsgEntry *msg, Client *) | psClientNetSubscriber | inlinevirtual | 
  | HandleNameChange(MsgEntry *me) | psCelClient | protected | 
  | HandleObjectRemoval(MsgEntry *me) | psCelClient | protected | 
  | HandleStats(MsgEntry *me) | psCelClient | protected | 
  | HandleUnresolvedPos(GEMClientObject *entity, const csVector3 &pos, const csVector3 &rot, const csString §or) | psCelClient |  | 
  | HandleWorld(MsgEntry *me) | psCelClient | protected | 
  | Initialize(iObjectRegistry *object_reg, MsgHandler *msghandler) | psCelClient |  | 
  | InstanceItems() | psCelClient | inline | 
  | IsMeshSubjectToAction(const char *sector, const char *mesh) | psCelClient |  | 
  | IsReady() | psCelClient |  | 
  | IsUnresSector(iSector *sector) | psCelClient | inline | 
  | local_player | psCelClient | protected | 
  | msghandler | psCelClient | protected | 
  | OnMapsLoaded() | psCelClient |  | 
  | OnRegionsDeleted(csArray< iCollection * > ®ions) | psCelClient |  | 
  | player_name | psCelClient | protected | 
  | PruneEntities() | psCelClient |  | 
  | psCelClient() | psCelClient |  | 
  | RemoveInstanceObject(const char *name) | psCelClient |  | 
  | RemoveNullFactory(const char *name) | psCelClient |  | 
  | RemoveObject(GEMClientObject *entity) | psCelClient |  | 
  | replaceRacialGroup(csString &string) | psCelClient |  | 
  | RequestActor() | psCelClient |  | 
  | RequestServerWorld() | psCelClient |  | 
  | requeststatus | psCelClient | protected | 
  | SetMainActor(GEMClientActor *object) | psCelClient |  | 
  | SetMainPlayerName(const char *name) | psCelClient | inline | 
  | SetPlayerReady(bool flag) | psCelClient |  | 
  | SetupWorldColliders() | psCelClient |  | 
  | shadowManager | psCelClient | protected | 
  | UnattachObject(iObject *object, GEMClientObject *clientObject) | psCelClient |  | 
  | unresPos | psCelClient | protected | 
  | unresSector | psCelClient | protected | 
  | Update(bool loaded) | psCelClient |  | 
  | Verify(MsgEntry *, unsigned int, Client *&) | psClientNetSubscriber | inlinevirtual | 
  | vfs | psCelClient | protected | 
  | ~psCelClient() | psCelClient | virtual | 
  | ~psClientNetSubscriber() | psClientNetSubscriber | inlinevirtual |