This is the complete list of members for SpawnRule, including all inherited members.
  | AddRange(SpawnRange *range) | SpawnRule |  | 
  | CheckSubstitution(PID originalplayer) | SpawnRule |  | 
  | dead_remain_time | SpawnRule | protected | 
  | DetermineSpawnLoc(psCharacter *ch, csVector3 &pos, float &angle, csString §orname, InstanceID &instance) | SpawnRule |  | 
  | fixedinstance | SpawnRule | protected | 
  | fixedspawnrot | SpawnRule | protected | 
  | fixedspawnsector | SpawnRule | protected | 
  | fixedspawnx | SpawnRule | protected | 
  | fixedspawny | SpawnRule | protected | 
  | fixedspawnz | SpawnRule | protected | 
  | GetDeadRemainTime() | SpawnRule | inline | 
  | GetID() | SpawnRule | inline | 
  | GetLootRules() | SpawnRule | inline | 
  | GetMinSpawnSpacingDistance() | SpawnRule | inline | 
  | GetRespawnDelay() | SpawnRule |  | 
  | id | SpawnRule | protected | 
  | Initialize(int idval, int minspawn, int maxspawn, float substodds, int substplayer, float x, float y, float z, float angle, const char *sector, LootEntrySet *loot_id, int dead_time, float minSpacing, InstanceID instance) | SpawnRule |  | 
  | loot | SpawnRule | protected | 
  | maxspawntime | SpawnRule | protected | 
  | minSpawnSpacingDistance | SpawnRule | protected | 
  | minspawntime | SpawnRule | protected | 
  | randomgen | SpawnRule | protected | 
  | ranges | SpawnRule | protected | 
  | SetID(int idval) | SpawnRule | inline | 
  | SpawnRule() | SpawnRule |  | 
  | substituteplayer | SpawnRule | protected | 
  | substitutespawnodds | SpawnRule | protected | 
  | ~SpawnRule() | SpawnRule |  |