| AddSoundControl(uint sndCtrlID) | SoundSystemManager | |
| effectSndCtrl | SoundSystemManager | |
| eventTimer | SoundSystemManager | |
| GetListenerPos() const | SoundSystemManager | |
| GetPlayerPosition() | SoundSystemManager | |
| GetSingleton(void) | Singleton< SoundSystemManager > | inlinestatic |
| GetSingletonPtr(void) | Singleton< SoundSystemManager > | inlinestatic |
| GetSoundControl() | SoundSystemManager | |
| GetSoundControl(uint sndCtrlID) const | SoundSystemManager | |
| GetSoundData() | SoundSystemManager | inline |
| GetSoundDataCache() const | SoundSystemManager | inline |
| GetSoundSystem() | SoundSystemManager | inline |
| GetSoundSystem() const | SoundSystemManager | inline |
| guiSndCtrl | SoundSystemManager | |
| Initialised | SoundSystemManager | |
| Initialize(iObjectRegistry *objectReg) | SoundSystemManager | |
| IsHandleValid(uint handleID) const | SoundSystemManager | |
| mainSndCtrl | SoundSystemManager | |
| Play2DSound(const char *name, bool loop, size_t loopstart, size_t loopend, float volume_preset, SoundControl *&sndCtrl, SoundHandle *&handle) | SoundSystemManager | |
| Play2DSound(const char *name, bool loop, size_t loopstart, size_t loopend, float volume_preset, SoundControl *&sndCtrl, SoundHandle *&handle) | SoundSystemManager | |
| Play3DSound(const char *name, bool loop, size_t loopstart, size_t loopend, float volume_preset, SoundControl *&sndCtrl, csVector3 pos, csVector3 dir, float mindist, float maxdist, float rad, int type3d, SoundHandle *&handle) | SoundSystemManager | |
| Play3DSound(const char *name, bool loop, size_t loopstart, size_t loopend, float volume_preset, SoundControl *&sndCtrl, csVector3 pos, csVector3 dir, float mindist, float maxdist, float rad, int type3d, SoundHandle *&handle, bool dopplerEffect=true) | SoundSystemManager | |
| RemoveSoundControl(uint sndCtrlID) | SoundSystemManager | |
| SetPlayerPosition(csVector3 &pos) | SoundSystemManager | |
| SetPlayerVelocity(csVector3 vel) | SoundSystemManager | |
| SetSoundSource(uint handleID, csVector3 position) | SoundSystemManager | |
| Singleton(SoundSystemManager *ptr) | Singleton< SoundSystemManager > | inline |
| Singleton(void) | Singleton< SoundSystemManager > | inline |
| SoundSystemManager(iObjectRegistry *objectReg) | SoundSystemManager | |
| SoundSystemManager() | SoundSystemManager | |
| StopSound(SoundHandle *handle) | SoundSystemManager | |
| StopSound(uint handleID) | SoundSystemManager | |
| Update() | SoundSystemManager | |
| Update() | SoundSystemManager | |
| UpdateListener(csVector3 v, csVector3 f, csVector3 t) | SoundSystemManager | |
| UpdateListener(csVector3 v, csVector3 f, csVector3 t) | SoundSystemManager | |
| UpdateSound() | SoundSystemManager | |
| UpdateSound() | SoundSystemManager | |
| ~Singleton() | Singleton< SoundSystemManager > | inline |
| ~SoundSystemManager() | SoundSystemManager | |
| ~SoundSystemManager() | SoundSystemManager | |