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Planeshift
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This is the complete list of members for PositionPerception, including all inherited members.
| ExecutePerception(NPC *npc, float weight) | Perception | virtual |
| GetLocation(csVector3 &pos, iSector *§or) | PositionPerception | virtual |
| GetName() const | Perception | virtual |
| GetRadius() const | PositionPerception | virtual |
| GetTarget() | Perception | inlinevirtual |
| GetType() const | Perception | |
| instance | PositionPerception | protected |
| MakeCopy() | PositionPerception | virtual |
| name | Perception | protected |
| Perception(const char *name) | Perception | inline |
| Perception(const char *name, const char *type) | Perception | inline |
| pos | PositionPerception | protected |
| PositionPerception(const char *n, const char *type, InstanceID &instance, iSector *sector, csVector3 &pos, float yrot, float radius) | PositionPerception | inline |
| radius | PositionPerception | protected |
| sector | PositionPerception | protected |
| SetType(const char *type) | Perception | |
| ShouldReact(Reaction *reaction, NPC *npc) | Perception | virtual |
| ToString(NPC *npc) | Perception | virtual |
| type | Perception | protected |
| yrot | PositionPerception | protected |
| ~Perception() | Perception | inlinevirtual |
| ~PositionPerception() | PositionPerception | inlinevirtual |