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    Planeshift
    
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This is the complete list of members for PositionPerception, including all inherited members.
| ExecutePerception(NPC *npc, float weight) | Perception | virtual | 
| GetLocation(csVector3 &pos, iSector *§or) | PositionPerception | virtual | 
| GetName() const | Perception | virtual | 
| GetRadius() const | PositionPerception | virtual | 
| GetTarget() | Perception | inlinevirtual | 
| GetType() const | Perception | |
| instance | PositionPerception | protected | 
| MakeCopy() | PositionPerception | virtual | 
| name | Perception | protected | 
| Perception(const char *name) | Perception | inline | 
| Perception(const char *name, const char *type) | Perception | inline | 
| pos | PositionPerception | protected | 
| PositionPerception(const char *n, const char *type, InstanceID &instance, iSector *sector, csVector3 &pos, float yrot, float radius) | PositionPerception | inline | 
| radius | PositionPerception | protected | 
| sector | PositionPerception | protected | 
| SetType(const char *type) | Perception | |
| ShouldReact(Reaction *reaction, NPC *npc) | Perception | virtual | 
| ToString(NPC *npc) | Perception | virtual | 
| type | Perception | protected | 
| yrot | PositionPerception | protected | 
| ~Perception() | Perception | inlinevirtual | 
| ~PositionPerception() | PositionPerception | inlinevirtual |