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This is the complete list of members for NetworkManager, including all inherited members.
| Authenticate(csString &host, int port, csString &user, csString &pass) | NetworkManager | |
| CheckCommandsOverrun(size_t neededSize) | NetworkManager | |
| cmd_count | NetworkManager | protected |
| cmd_dr_outbound | NetworkManager | protected |
| connected | NetworkManager | protected |
| connection | NetworkManager | protected |
| DequeueDRData(NPC *npc) | NetworkManager | |
| Disconnect() | NetworkManager | |
| GetCommonString(uint32_t cstr_id) | NetworkManager | |
| GetCommonStringID(const char *string) | NetworkManager | |
| GetMsgStrings() | NetworkManager | |
| HandleActor(MsgEntry *msg) | NetworkManager | protected |
| HandleAllEntities(MsgEntry *message) | NetworkManager | protected |
| HandleConsoleCommand(MsgEntry *me) | NetworkManager | protected |
| HandleDisconnect(MsgEntry *msg) | NetworkManager | protected |
| HandleHiredNPCScript(MsgEntry *me) | NetworkManager | protected |
| HandleItem(MsgEntry *me) | NetworkManager | protected |
| HandleLocation(MsgEntry *me) | NetworkManager | protected |
| HandleMapList(MsgEntry *msg) | NetworkManager | protected |
| HandleMessage(MsgEntry *pMsg) | NetworkManager | virtual |
| psClientNetSubscriber::HandleMessage(MsgEntry *msg, Client *) | psClientNetSubscriber | inlinevirtual |
| HandleNewNpc(MsgEntry *msg) | NetworkManager | protected |
| HandleNpcDeleted(MsgEntry *msg) | NetworkManager | protected |
| HandleNPCList(MsgEntry *msg) | NetworkManager | protected |
| HandleNPCWorkDone(MsgEntry *msg) | NetworkManager | protected |
| HandleObjectRemoval(MsgEntry *me) | NetworkManager | protected |
| HandlePathNetwork(MsgEntry *me) | NetworkManager | protected |
| HandlePerceptions(MsgEntry *msg) | NetworkManager | protected |
| HandlePersistMessage(MsgEntry *msg) | NetworkManager | protected |
| HandlePositionUpdates(MsgEntry *msg) | NetworkManager | protected |
| HandleRaceList(MsgEntry *me) | NetworkManager | protected |
| HandleTimeUpdate(MsgEntry *msg) | NetworkManager | protected |
| host | NetworkManager | protected |
| IsReady() | NetworkManager | inline |
| msghandler | NetworkManager | protected |
| NetworkManager(MsgHandler *mh, psNetConnection *conn, iEngine *engine) | NetworkManager | |
| outbound | NetworkManager | protected |
| password | NetworkManager | protected |
| port | NetworkManager | protected |
| PrepareCommandMessage() | NetworkManager | |
| QueueAnimationCommand(gemNPCActor *npc, const csString &cmd) | NetworkManager | |
| QueueAssessCommand(gemNPCActor *entity, gemNPCObject *target, const csString &physicalAssessmentPerception, const csString &magicalAssessmentPerception, const csString &overallAssessmentPerception) | NetworkManager | |
| QueueAttackCommand(gemNPCActor *attacker, gemNPCActor *target, const char *stance, const char *attack_type) | NetworkManager | |
| QueueBusyCommand(gemNPCActor *entity, bool busy) | NetworkManager | |
| QueueCastCommand(gemNPCActor *entity, gemNPCObject *target, const csString &spell, float kFactor) | NetworkManager | |
| QueueControlCommand(gemNPCActor *controllingEntity, gemNPCActor *controlledEntity) | NetworkManager | |
| QueueDeleteNPCCommand(NPC *npcx) | NetworkManager | |
| QueueDequipCommand(gemNPCActor *entity, csString slot) | NetworkManager | |
| QueueDRData(NPC *npc) | NetworkManager | |
| QueueDRData2(NPC *npc) | NetworkManager | |
| QueueDropCommand(gemNPCActor *entity, csString slot) | NetworkManager | |
| QueueEmoteCommand(gemNPCActor *npc, gemNPCObject *target, const csString &cmd) | NetworkManager | |
| QueueEquipCommand(gemNPCActor *entity, csString item, csString slot, int count) | NetworkManager | |
| QueueLootCommand(gemNPCActor *entity, EID targetEID, const csString &type) | NetworkManager | |
| QueuePickupCommand(gemNPCActor *entity, gemNPCObject *item, int count) | NetworkManager | |
| QueueResurrectCommand(csVector3 where, float rot, iSector *sector, PID character_id) | NetworkManager | |
| QueueScriptCommand(gemNPCActor *npc, gemNPCObject *target, const csString &scriptName) | NetworkManager | |
| QueueSequenceCommand(csString name, int cmd, int count) | NetworkManager | |
| QueueSitCommand(gemNPCActor *npc, gemNPCObject *target, bool sit) | NetworkManager | |
| QueueSpawnBuildingCommand(gemNPCActor *spawner, csVector3 where, iSector *sector, const char *buildingName, int tribeID, bool pickupable) | NetworkManager | |
| QueueSpawnCommand(gemNPCActor *mother, gemNPCActor *father, const csString &tribeMemberType) | NetworkManager | |
| QueueSystemInfoCommand(uint32_t clientNum, const char *reply,...) | NetworkManager | |
| QueueTalkCommand(gemNPCActor *speaker, gemNPCActor *target, psNPCCommandsMessage::PerceptionTalkType talkType, bool publicTalk, const char *text) | NetworkManager | |
| QueueTemporarilyImperviousCommand(gemNPCActor *entity, bool impervious) | NetworkManager | |
| QueueTransferCommand(gemNPCActor *entity, csString item, int count, csString target) | NetworkManager | |
| QueueUnbuildCommand(gemNPCActor *unbuilder, gemNPCItem *building) | NetworkManager | |
| QueueVisibilityCommand(gemNPCActor *entity, bool status) | NetworkManager | |
| QueueWorkCommand(gemNPCActor *entity, const csString &type, const csString &resource) | NetworkManager | |
| ready | NetworkManager | protected |
| ReAuthenticate() | NetworkManager | |
| ReConnect() | NetworkManager | |
| reconnect | NetworkManager | |
| RequestAllObjects() | NetworkManager | protected |
| SendAllCommands(bool final=false) | NetworkManager | |
| SendConsoleCommand(const char *cmd) | NetworkManager | |
| user | NetworkManager | protected |
| Verify(MsgEntry *, unsigned int, Client *&) | psClientNetSubscriber | inlinevirtual |
| ~NetworkManager() | NetworkManager | virtual |
| ~psClientNetSubscriber() | psClientNetSubscriber | inlinevirtual |